Donders Innovation Voucher

A project by Cogni'Junior

Donders Innovation Voucher

Cogni’Junior is very pleased to announce that the OCEANA program is supported by the Donders Institute, an major and international actor of the research in cognitive science.

The Donders Institute The Donders Institute for Brain, Cognition and Behaviour is a world-class research centre devoted to understanding the mechanistic underpinnings of human cognition and behavior in health and disease. The Institute is home to more than 600 researchers from 35 countries who share the common goal of contributing to the advancement of the brain-, cognitive- and behavioral sciences through investigator-driven research, and improving health, education and technology by applying advances in this field. The Institute’s mission includes conducting interdisciplinary research of excellence at the unique interface between genetic, molecular and cellular processes at one end and computational, system-level neuroscience with cognitive and behavioral analysis at the other end. Within this range we focus on four research themes:

Language and Communication
Perception, Action and Control,
Plasticity and Memory
Brain Networks and Neuronal Communication

Research conducted at the Institute has considerable potential for benefiting society. A key aim is to disseminate expertise and knowledge to a variety of stakeholders concerning four societal themes:

Education
Health
Technology
Food

Promoting the societal impact of the Donders Institute, the program OCEANA had been rewarded by the Donders Innovation Voucher.
Especially, the Donders will powered a physical version of the kit Cogni’Learner, found the pilot of the experiment (OCEANA years 0) and found the made up of a presentation video. The aim is to be able in one years to distribute the kit in classroom in the Dutch educational ecosystem.

The kit will contain:

A usb-key with all documents in Dutch, French and English:
– a tale about how neurons work (mimi lamicroglia),
– a series of comics about memory, attention, emotions, empathy, stress, and executive functions, explaining the physiological and neurobiological bases and how to control them
– a teacher and a children’s books with documents to realize the learning sequence
two most indispensable games designed especially for the physical kit in laser cut thin foam:
– a puzzle of the brain,
– a set of 10 learning-based interacting neurons.

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